Game – King’s Quest – Chapter 3: Once Upon a Climb 2016

King’s Quest – Chapter 3: Once Upon a Climb (2016) – Game Page

King’s Quest – Chapter 3: Once Upon a Climb (2016)

Once Upon a Climb is Chapter 3 of The Odd Gentlemen’s episodic King’s Quest (2015–2016). It reimagines the classic “tower rescue” story associated with King’s Quest II—adding romance-comedy energy, choices, and modern puzzle design in a stylized 3D Daventry.

Game Data

Release Year2016 (Chapter 3)
DeveloperThe Odd Gentlemen
PublisherActivision (Sierra Entertainment label)
PlatformPC (Windows), PlayStation 3/4, Xbox 360, Xbox One
GenreAdventure
Players1
Original MediaDigital Download

Gameplay:
Third-person exploration with puzzles, interactive set pieces, and story choices. Chapter 3 leans into “romantic legend vs. messy reality” storytelling—while keeping classic Sierra-style humor and consequences.

Story:
Graham recalls the “true” story of how he met Valanice—centered on a tower, a witch, and complications that turn a simple fairy tale into a more human (and funnier) adventure.

Trivia:
This chapter is explicitly framed as the reboot’s reinterpretation of the KQII tower rescue motif, but expanded with modern character focus and branching outcomes.

Chapter 3 is where the reboot feels most “classic King’s Quest”: a fairy-tale setup, playful narration, and a puzzle chain that mixes charm with danger—then intentionally twists expectations to make the romance feel earned.

King's Quest (2015/2016) cover Chapter 3 scene with Graham and Valanice

Screenshots / Media

Timeline / Versions

2015
King’s Quest reboot begins (episodic format)
2016
Chapter 3: Once Upon a Climb releases (tower/Valanice reimagining)
Buy King’s Quest – Chapter 3 Now!

Why This Chapter Was Historically Important

Once Upon a Climb is a great example of how “remakes” can work without copying: it takes a legendary King’s Quest II moment (the tower rescue) and updates it for modern audiences with voice acting, cinematic staging, and player choice—while still feeling like Sierra’s playful adventure DNA. It helped prove that classic adventure stories can be reinterpreted as character-driven episodes instead of one-to-one remasters.

Gameplay Video

Related Games

Nach oben scrollen