King’s Quest – Chapter 3: Once Upon a Climb (2016)
Once Upon a Climb is Chapter 3 of The Odd Gentlemen’s episodic King’s Quest (2015–2016). It reimagines the classic “tower rescue” story associated with King’s Quest II—adding romance-comedy energy, choices, and modern puzzle design in a stylized 3D Daventry.
Game Data
| Release Year | 2016 (Chapter 3) |
| Developer | The Odd Gentlemen |
| Publisher | Activision (Sierra Entertainment label) |
| Platform | PC (Windows), PlayStation 3/4, Xbox 360, Xbox One |
| Genre | Adventure |
| Players | 1 |
| Original Media | Digital Download |
Gameplay:
Third-person exploration with puzzles, interactive set pieces, and story choices. Chapter 3 leans into “romantic
legend vs. messy reality” storytelling—while keeping classic Sierra-style humor and consequences.
Story:
Graham recalls the “true” story of how he met Valanice—centered on a tower, a witch, and complications that turn
a simple fairy tale into a more human (and funnier) adventure.
Trivia:
This chapter is explicitly framed as the reboot’s reinterpretation of the KQII tower rescue motif, but expanded
with modern character focus and branching outcomes.
Chapter 3 is where the reboot feels most “classic King’s Quest”: a fairy-tale setup, playful narration, and a puzzle chain that mixes charm with danger—then intentionally twists expectations to make the romance feel earned.
Screenshots / Media
Timeline / Versions
Why This Chapter Was Historically Important
Once Upon a Climb is a great example of how “remakes” can work without copying: it takes a legendary King’s Quest II moment (the tower rescue) and updates it for modern audiences with voice acting, cinematic staging, and player choice—while still feeling like Sierra’s playful adventure DNA. It helped prove that classic adventure stories can be reinterpreted as character-driven episodes instead of one-to-one remasters.