Wolfenstein: The New Order (2014) – Game Page

Wolfenstein: The New Order (2014)

Wolfenstein: The New Order is a 2014 first-person shooter by MachineGames that rebooted the series with a bold alternate-history premise: the Nazis won World War II. Mixing stealth and loud gunfights with cinematic set-pieces and surprisingly human character work, it modernized Wolfenstein without losing its pulp intensity.

Game Data

Release Year2014
DeveloperMachineGames
PublisherBethesda Softworks
PlatformWindows, PS3, PS4, Xbox 360, Xbox One
GenreFirst-Person Shooter
Players1
Original MediaDisc / Digital Download

Gameplay:
A story-driven single-player FPS that supports multiple playstyles: stealth takedowns, dual-wield run-and-gun chaos, and heavy weapon firefights. Levels blend linear momentum with pockets of exploration, upgrades, and collectible lore.

Story:
B.J. Blazkowicz awakens into a 1960s dystopia where Nazi rule is global and technologically advanced. He joins a battered Resistance, striking back through military facilities, occupied cities, and secret research sites.

Trivia:
The New Order is often credited with making “Wolfenstein” feel contemporary again—pairing classic shooter DNA with modern pacing, strong voice acting, and an unusually emotional tone for the genre.

Historically, The New Order stands out as a reboot done right: it didn’t just update graphics—it reframed Wolfenstein as a modern, character-driven shooter while keeping the series’ fast, brutal identity. It helped prove that single-player FPS campaigns could still matter in an era dominated by multiplayer.

Wolfenstein: The New Order cover art

Screenshots

Timeline / Versions

2014
Release on PC, PS3, PS4, Xbox 360, and Xbox One (modern Wolfenstein reboot begins)
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Why Wolfenstein: The New Order Was Historically Important

The New Order is historically important because it re-established Wolfenstein as a top-tier FPS franchise in the modern era. It fused old-school aggression (speed, dual-wielding, chunky weapon feedback) with contemporary strengths—cinematic presentation, choice-driven moments, and memorable supporting characters—helping set a template for story-forward shooters that still play fast. It also helped spark a broader 2010s appreciation for “single-player FPS campaigns” as premium experiences, not just optional add-ons.

Gameplay Video

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