Evasive Action (1983) – Game Page

Evasive Action (1983)

Evasive Action (listed on some releases as “Ivasive Action”) is a 1983 single-player arcade-style maze/snake-style microgame from Cascade’s infamous “Cassette 50” compilation. It’s minimal, fast, and punishing—built around simple movement and survival scoring rather than a story or long campaign.

Game Data

Release Year1983
DeveloperUnknown (Cassette 50 / U.T.S. compilation)
PublisherCascade
PlatformBBC Micro (also appeared on some Cassette 50 variants)
GenreMaze / Snake-style Arcade
Players1
Original MediaCassette (Compilation)

Gameplay:
Steer your marker through a simple arena, avoid hazards, and keep going as long as possible to build score. It’s the kind of “one-screen reflex” microgame where the challenge comes from speed and tiny margins.

Context:
The BBC Micro archive documents it as part of Cascade Cassette 50 and notes that some cassettes even contained a different game under the same title—making the name “Evasive / Ivasive Action” a small piece of retro-compilation chaos.

Trivia:
Cassette 50 is widely remembered for quantity-over-quality marketing (“50 games on one cassette”)—Evasive Action fits that microgame vibe perfectly: quick to load, quick to play, quick to lose.

This is pure early-’80s home-computer arcade design: a few rules, a tight playfield, and a high-score loop. If you collect oddities and compilation curios, Evasive Action is a fun “tiny artifact” from the Cassette 50 era.

Ivasive/Evasive Action – title screen (gallery thumb) Evasive Action – gameplay screenshot

Screenshots / Media

Timeline / Versions

1983
Appears on BBC Micro as “Ivasive Action (AKA Evasive Action)” within Cascade Cassette 50
1983
Cassette 50 compilation release (multiple platform variants; BBC Micro list includes Ivasive Action)
Buy / Collect Evasive Action (Cassette 50) Now!

Why Evasive Action Was Historically Important

Evasive Action matters less as a standalone masterpiece and more as a cultural snapshot: it represents the early-’80s compilation boom where “more games” was the headline feature. These tiny, high-score microgames helped define the era’s DIY feel—simple rules, immediate play, and community sharing via compilations and budget labels. It’s a small, authentic piece of home-computer history (and of Cassette 50’s legendary reputation).

Gameplay Video

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