Ultima: Exodus (1987) – Game Page

Ultima: Exodus (1987)

Ultima: Exodus is the Famicom/NES version of Ultima III: Exodus. It’s a classic party-based fantasy RPG: build a team, explore towns and overworld, crawl dungeons, and fight turn-based battles on dedicated combat screens—while hunting the evil entity “Exodus” threatening Sosaria.

Game Data

Release Year1987 (JP Famicom) / 1989 (NA NES)
DeveloperNewtopia Planning (console version)
PublisherPony Canyon (JP) / FCI (NA)
PlatformFamicom / Nintendo Entertainment System
GenreRole-Playing (RPG)
Players1
Original MediaCartridge

Gameplay:
Create a party (multiple classes), gather gear and gold, and follow clues from NPC dialogue. Exploration is top-down; battles switch to a separate turn-based grid arena where positioning matters.

What’s different vs. the original:
The console edition is known for major tweaks (interface, graphics/audio, dialogue, and pacing) to fit an 8-bit console RPG flow.

Trivia:
“Exodus” is both the game’s subtitle and the antagonist’s name—one reason the title is often confused with unrelated games also named “Exodus”.

If you want a time capsule of early console RPG design, Ultima: Exodus delivers: cryptic hints, careful resource management, and that classic loop of “town rumors → dungeon run → power spike → bigger quest”.

Ultima: Exodus title screen Ultima logo

Screenshots / Media

Timeline / Versions

1983
Ultima III: Exodus releases on home computers (original version)
1987
Ultima: Kyoufu no Exodus launches in Japan on Famicom
1989
North American NES release as Ultima: Exodus
Buy Ultima: Exodus Now!

Why Ultima: Exodus Was Historically Important

Ultima III is a cornerstone of Western RPG history—popularizing party-based play and tactical, tile-based combat. The console version (Ultima: Exodus) brought that structure to an 8-bit audience and helped establish how RPGs could work on home consoles: menus, simplified flow, and long-form progression in living-room sessions.

Gameplay Video

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