Final Fantasy (1987)
Final Fantasy is a 1987 role-playing game by Square (now Square Enix) and the start of one of gaming’s most important JRPG franchises. It blends overworld exploration, party-building, and turn-based combat into a classic quest where the Warriors of Light restore the four elemental crystals and confront Chaos.
Game Data
| Release Year | 1987 (JP) / 1990 (NA) |
| Developer | Square |
| Publisher | Square |
| Platform | Famicom / Nintendo Entertainment System |
| Genre | RPG / Turn-Based |
| Players | 1 |
| Original Media | Cartridge |
Gameplay:
Build a party of four by choosing classic classes (Fighter, Thief, Black Mage, White Mage, etc.), explore towns
and dungeons, and fight menu-driven turn-based battles. Progress is upgrade-driven: better gear, new spells, and
vehicles (ship / airship) open the world.
Story:
The Warriors of Light carry crystals that have grown dark. As elemental fiends threaten the world,
the party restores each crystal and follows the mystery to the Temple of Chaos—where time and fate twist around
the name “Chaos”.
Trivia:
The job/class identity (and many monsters/spells) became franchise DNA—helping define what “console JRPG”
looked and felt like for decades.
Final Fantasy helped popularize party-based console RPG design: a world map, towns with shops and inns, dungeon crawls, and a strategic battle menu loop. It’s foundational JRPG history.
Screenshots / Media
Timeline / Versions
Why Final Fantasy Was Historically Important
Final Fantasy helped establish the “console JRPG” formula: party composition, turn-based menu combat, a world map with escalating travel options, and a progression loop built on spells, equipment, and dungeon milestones. It also cemented a fantasy bestiary and spell language that became genre-standard—and sparked a franchise that shaped RPG design for decades.