King’s Quest V: Absence Makes the Heart Go Yonder! (1990) – Game Page

King’s Quest V: Absence Makes the Heart Go Yonder! (1990)

King’s Quest V: Absence Makes the Heart Go Yonder! is Sierra’s 1990 point-and-click fairy-tale adventure. When King Graham returns from a walk to find Castle Daventry vanished and his family missing, he sets off with his loyal owl Cedric to track the wizard Mordack—traveling through enchanted forests, deserts, islands, and surreal dreamlike realms packed with classic Sierra puzzle chains.

Game Data

Release Year1990
DeveloperSierra On-Line
PublisherSierra On-Line
PlatformMS-DOS (also Amiga / Macintosh and more)
GenreAdventure / Graphic Adventure
Players1
Original MediaFloppy Disk (later CD-ROM “Talkie”)

Gameplay:
Explore screens of hand-painted VGA scenery, collect and combine inventory items, and solve multi-step puzzles. It introduced a more streamlined point-and-click interface for the series and leans into “one-shot” Sierra logic: some actions matter much later, so careful exploration pays off.

Story:
Graham’s kingdom is literally erased overnight. His journey leads him across fantastical lands where Mordack’s magic has warped reality—until Graham can confront the wizard’s schemes and restore his family and Daventry.

Trivia:
King’s Quest V is famous for its big audiovisual leap (VGA art, more animation and music), and for the later CD-ROM edition that added extensive voice acting—helping define the early 90s “talkie adventure” era.

King’s Quest V is often remembered as Sierra’s major “presentation jump” moment: richer VGA landscapes, cinematic cutscenes, and that unmistakable storybook vibe—while still delivering classic, intricate adventure puzzles.

King's Quest V logo King's Quest V title screen

Screenshots / Media

Timeline / Versions

1990
Original release (PC, floppy disk) — VGA era presentation leap for the series
1991
CD-ROM “Talkie” edition adds extensive voice acting and multimedia enhancements
Modern
Commonly played today via ScummVM (SCI engine support)
Buy / Get King’s Quest V Now!

Why King’s Quest V Was Historically Important

King’s Quest V helped define the early 90s “multimedia adventure” shift: higher-fidelity VGA art, bigger animation, stronger musical presentation, and (in the later CD-ROM version) a push toward voiced, more cinematic storytelling. It also cemented the series’ transition to a more accessible point-and-click style—becoming a key milestone in Sierra’s peak adventure era.

Gameplay Video

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