Dragon Skulle (1986)
Dragon Skulle is Ultimate’s 1986 “arcade adventure” for the Commodore 64: explore a hostile island and cavern system, survive traps and enemies, solve item-based puzzles, and ultimately destroy the Skull of Souls before it overwhelms the land. It’s the final entry in Ultimate’s Sir Arthur Pendragon line of C64 adventures.
Game Data
| Release Year | 1986 |
| Developer | Ultimate Play the Game |
| Publisher | Ultimate Play the Game |
| Platform | Commodore 64 |
| Genre | Action-Adventure / “Arcade Adventure” |
| Players | 1 |
| Original Media | Cassette Tape |
Gameplay:
You move between exterior areas and cavern rooms, collecting objects, using them at the right spots, and
learning enemy patterns. The pace blends exploration with sudden danger—mistimed movement and contact damage
can drain your life fast, so cautious routing matters.
Story:
Sir Arthur Pendragon arrives on an island where an evil artifact—the Skull of Souls—has raised minions and
corrupted the land. Your goal is to push inward, survive the cave’s horrors, and destroy the skull.
Trivia:
Dragon Skulle is commonly cited as the final C64 Pendragon-style Ultimate adventure, following
The Staff of Karnath, Entombed, and Blackwyche.
Dragon Skulle is a pure mid-80s “learn-by-dying” adventure: part action, part puzzle, part memory test. If you like mapping routes, experimenting with items, and mastering tough movement, it’s a strong snapshot of Ultimate’s C64 era.
Screenshots / Media
Timeline / Versions
Why Dragon Skulle Was Historically Important
Dragon Skulle is a late-80s example of the “arcade adventure” crossover—action-first controls fused with puzzle gating and exploration. It also represents the closing stretch of Ultimate’s C64 Pendragon-style run, preserving a distinct design approach: chunky readable sprites, room-to-room route learning, and high-stakes experimentation.