Kirby: Squeak Squad (2006)
Kirby: Squeak Squad is a 2006 platformer for the Nintendo DS developed by HAL Laboratory. When Kirby’s precious slice of cake is stolen, he chases the Squeaks across Dream Land—using classic Copy Abilities plus a new stomach “inventory” system for items and ability scrolls.
Buy Kirby: Squeak Squad Now!Game Data
| Release Year | 2006 |
| Developer | HAL Laboratory |
| Publisher | Nintendo |
| Platform | Nintendo DS |
| Genre | Platformer |
| Players | 1 |
| Original Media | Cartridge |
Gameplay:
Run, jump, and inhale enemies to Copy Abilities—then store food, treasure, and ability scrolls in Kirby’s stomach for later use. Touchscreen shortcuts and item management add a light strategy layer to classic Kirby action.
Story:
Kirby’s short break is ruined when the Squeaks swipe his cake. What starts as a simple chase turns into a bigger hunt as Kirby crosses multiple worlds and confronts rival treasure hunters.
Trivia:
The stomach “inventory” system lets you bank abilities and items—making Squeak Squad one of the more experiment-heavy, collection-focused Kirby platformers on DS.
Squeak Squad keeps the classic Copy Ability rhythm, but stands out with treasure collecting and a simple inventory mechanic that encourages planning—especially when aiming for 100% completion.
Screenshots
Timeline / Versions
Why Kirby: Squeak Squad Was Historically Important
By adding an inventory-style stomach storage system, Squeak Squad broadened how Copy Abilities and items could be used—pushing Kirby beyond “use it now” powers and into more strategic, collection-driven platforming.