Kirby: Squeak Squad (2006) – Game Page

Kirby: Squeak Squad (2006)

Kirby: Squeak Squad is a 2006 platformer for the Nintendo DS developed by HAL Laboratory. When Kirby’s precious slice of cake is stolen, he chases the Squeaks across Dream Land—using classic Copy Abilities plus a new stomach “inventory” system for items and ability scrolls.

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Game Data

Release Year2006
DeveloperHAL Laboratory
PublisherNintendo
PlatformNintendo DS
GenrePlatformer
Players1
Original MediaCartridge

Gameplay:
Run, jump, and inhale enemies to Copy Abilities—then store food, treasure, and ability scrolls in Kirby’s stomach for later use. Touchscreen shortcuts and item management add a light strategy layer to classic Kirby action.

Story:
Kirby’s short break is ruined when the Squeaks swipe his cake. What starts as a simple chase turns into a bigger hunt as Kirby crosses multiple worlds and confronts rival treasure hunters.

Trivia:
The stomach “inventory” system lets you bank abilities and items—making Squeak Squad one of the more experiment-heavy, collection-focused Kirby platformers on DS.

Squeak Squad keeps the classic Copy Ability rhythm, but stands out with treasure collecting and a simple inventory mechanic that encourages planning—especially when aiming for 100% completion.

Kirby: Squeak Squad box art

Screenshots

Timeline / Versions

2006
Original release on Nintendo DS

Why Kirby: Squeak Squad Was Historically Important

By adding an inventory-style stomach storage system, Squeak Squad broadened how Copy Abilities and items could be used—pushing Kirby beyond “use it now” powers and into more strategic, collection-driven platforming.

Gameplay Video

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