Metroid (1986) – Game Page

Metroid (1986)

Metroid is Nintendo’s landmark 1986 action-adventure for the Famicom Disk System (and later NES), introducing Samus Aran and a tense, labyrinthine planet to explore. Progress comes from discovery: power-ups unlock new paths, turning the world into one big interconnected puzzle.

Game Data

Release Year1986
DeveloperNintendo R&D1
PublisherNintendo
PlatformFamicom Disk System / NES
GenreAction-Adventure / Exploration Platformer
Players1
Original MediaDisk Card / Cartridge

Gameplay:
Explore Zebes as a self-guided maze of rooms and secrets. Power-ups like the Morph Ball, Missiles and suit upgrades unlock previously unreachable areas, encouraging backtracking and route planning.

Story:
Bounty hunter Samus Aran infiltrates planet Zebes to stop Space Pirates from weaponizing the parasitic Metroids and to dismantle Mother Brain’s defenses.

Trivia:
The game’s non-linear structure and ability-gated exploration became a blueprint for “Metroidvania” design, and its famous ending reveal helped cement Samus as an iconic protagonist.

Metroid helped define a new kind of adventure on consoles: not a straight line of stages, but a hostile world you learn, map, and gradually conquer—one upgrade at a time.

Metroid logo Metroid cover art (NES)

Screenshots / Media

Timeline / Versions

1986
Original release on Famicom Disk System (Japan)
1987
NES cartridge release (North America)
2007
Virtual Console release (Wii) introduces easy save states
2012
3DS Virtual Console release brings Metroid to handheld eShop
2018
Nintendo Switch Online (NES) adds Metroid for subscribers
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Why Metroid Was Historically Important

Metroid popularized ability-gated exploration on consoles: you don’t just “beat levels” — you learn a world, unlock movement tools, and reinterpret old spaces with new powers. That loop became a foundation for decades of exploration-heavy action design and helped define what people now call “Metroidvania.”

Gameplay Video

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