The Legend of Zelda: A Link Between Worlds (2013)
The Legend of Zelda: A Link Between Worlds is a 2013 Nintendo 3DS action-adventure and a spiritual successor to A Link to the Past. It brings classic top-down exploration back with a modern twist: Link can merge into walls as a “painting” to solve puzzles and reach new areas, while an item-rental system lets players tackle many dungeons in a flexible order.
Game Data
| Release Year | 2013 |
| Developer | Nintendo EAD |
| Publisher | Nintendo |
| Platform | Nintendo 3DS |
| Genre | Action-Adventure / Puzzle |
| Players | 1 |
| Original Media | 3DS Cartridge |
Gameplay:
Explore Hyrule from a top-down perspective, solve dungeon puzzles, and use the wall-merge ability to slip through narrow paths,
reach ledges, and uncover secrets. Many core items can be rented (or later purchased), enabling non-linear progression and letting you
choose which dungeons to tackle next.
Story:
A new villain, Yuga, threatens Hyrule by turning people into paintings and seeking the power of the Triforce. Link is drawn into a parallel realm,
Lorule, and must work to stop catastrophe in both worlds.
Trivia:
The game was praised for modernizing the classic 2D Zelda structure with flexible dungeon order, a clever item economy, and the signature wall-merge mechanic.
A Link Between Worlds blends nostalgia with fresh ideas: it feels like classic Zelda at its core, but the wall-merge power and item rental system dramatically change how you approach puzzles, route planning, and dungeon strategy.
Screenshots
Timeline / Versions
Why A Link Between Worlds Was Historically Important
It showed how 2D Zelda could evolve without losing its identity: non-linear dungeon choice, an item economy that changes pacing and difficulty, and a standout “wall-merge” mechanic that became one of the most memorable puzzle tools in the series.