The Legend of Zelda: A Link Between Worlds (2013) – Game Page

The Legend of Zelda: A Link Between Worlds (2013)

The Legend of Zelda: A Link Between Worlds is a 2013 Nintendo 3DS action-adventure and a spiritual successor to A Link to the Past. It brings classic top-down exploration back with a modern twist: Link can merge into walls as a “painting” to solve puzzles and reach new areas, while an item-rental system lets players tackle many dungeons in a flexible order.

Game Data

Release Year2013
DeveloperNintendo EAD
PublisherNintendo
PlatformNintendo 3DS
GenreAction-Adventure / Puzzle
Players1
Original Media3DS Cartridge

Gameplay:
Explore Hyrule from a top-down perspective, solve dungeon puzzles, and use the wall-merge ability to slip through narrow paths, reach ledges, and uncover secrets. Many core items can be rented (or later purchased), enabling non-linear progression and letting you choose which dungeons to tackle next.

Story:
A new villain, Yuga, threatens Hyrule by turning people into paintings and seeking the power of the Triforce. Link is drawn into a parallel realm, Lorule, and must work to stop catastrophe in both worlds.

Trivia:
The game was praised for modernizing the classic 2D Zelda structure with flexible dungeon order, a clever item economy, and the signature wall-merge mechanic.

A Link Between Worlds blends nostalgia with fresh ideas: it feels like classic Zelda at its core, but the wall-merge power and item rental system dramatically change how you approach puzzles, route planning, and dungeon strategy.

A Link Between Worlds cover art
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Screenshots

Timeline / Versions

2013
Original release on Nintendo 3DS

Why A Link Between Worlds Was Historically Important

It showed how 2D Zelda could evolve without losing its identity: non-linear dungeon choice, an item economy that changes pacing and difficulty, and a standout “wall-merge” mechanic that became one of the most memorable puzzle tools in the series.

Gameplay Video

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