The Legend of Zelda: Four Swords (2002) – Game Page

The Legend of Zelda: Four Swords (2002)

The Legend of Zelda: Four Swords is a 2002 multiplayer-focused action-adventure for the Game Boy Advance, released alongside A Link to the Past. Up to four players team up as different-colored Links, coordinating puzzles and combat across short, replayable stages.

Game Data

Release Year2002
DeveloperNintendo
PublisherNintendo
PlatformGame Boy Advance
GenreAction-Adventure / Multiplayer
Players1–4
Original MediaCartridge

Gameplay:
Up to four Links explore compact stages, solve co-op puzzles (switches, keys, synchronized actions), and defeat enemies. The pace is faster and more arcade-like than most single-player Zelda entries, with teamwork (and a little friendly competition) baked in.

Story:
A threat tied to Vaati emerges, and the Four Sword splits Link into multiple heroes. Together, the Links must push back the danger and restore peace through coordinated dungeon runs.

Trivia:
Four Swords was the first multiplayer Zelda experience built around simultaneous co-op on handhelds, designed to use Game Boy Advance link cables (and multiple systems).

Four Swords is a milestone because it translates classic Zelda problem-solving into true co-op: puzzles and encounters feel different when four players must coordinate timing, positioning, and resource sharing.

Four Swords cover art
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Screenshots

Timeline / Versions

2002
Original release on Game Boy Advance (bundled with A Link to the Past)
2011
Four Swords Anniversary Edition (limited-time digital release)

Why Four Swords Was Historically Important

Four Swords helped define what co-op Zelda could be: short, replayable stages built around coordination and shared objectives, paving the way for later multiplayer-focused entries and experiments with cooperative adventure design.

Gameplay Video

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