The Legend of Zelda: Majora’s Mask (2000)
The Legend of Zelda: Majora’s Mask is a 2000 action-adventure game for the Nintendo 64. Known for its darker tone, surreal atmosphere, and time-based structure, it challenges players with a repeating three-day cycle to save the world of Termina.
Game Data
| Release Year | 2000 |
| Developer | Nintendo EAD |
| Publisher | Nintendo |
| Platform | Nintendo 64 |
| Genre | Action-Adventure |
| Players | 1 |
| Original Media | Cartridge |
Gameplay:
You manage a repeating three-day cycle to complete quests and dungeons. Time management is central, and masks enable
transformations and unique abilities that reshape combat, traversal, and puzzle-solving.
Story:
Link arrives in Termina and must prevent the moon from crashing into the world. By collecting masks and awakening four giants,
he confronts Skull Kid—and the corrupting power of Majora’s Mask.
Trivia:
Majora’s Mask is celebrated for emotional side stories, its unsettling tone, and an experimental structure that stands apart
from most Zelda entries—often cited as a major influence on later narrative- and schedule-driven games.
Majora’s Mask pushed Zelda into bolder territory: a time-loop system with real consequences, a haunting world, and side quests that feel like miniature character dramas—creating one of the series’ most distinctive experiences.
Screenshots
Timeline / Versions
Why Majora’s Mask Was Historically Important
Majora’s Mask proved that a flagship series could take creative risks: a time-loop structure, a heavier emotional palette, and a focus on community side stories. Its design and tone influenced later action-adventures that blend schedules, repetition, and narrative consequence.