WarioWare: D.I.Y. (2009)
WarioWare: D.I.Y. (Do It Yourself) is a 2009 microgame creation title for Nintendo DS that lets players build their own microgames, draw sprites, animate, and compose simple music using approachable in-game editors.
Game Data
| Release Year | 2009 |
| Developer | Nintendo SPD |
| Publisher | Nintendo |
| Platform | Nintendo DS |
| Genre | Party / Creation / Microgame Collection |
| Players | 1–2 |
| Original Media | Nintendo DS Cartridge |
Gameplay:
Create microgames with simple rules, draw/animate sprites, and compose short tunes. Your creations can be played as a set
alongside Nintendo’s built-in microgame collections.
Story:
Wario jumps on the “make your own games” trend and turns it into a chaotic training program—pushing his crew to design,
test, and compete against rival studios in classic WarioWare style.
Trivia:
D.I.Y. is often seen as a precursor to Nintendo’s later creator-focused hits—bringing accessible, playful “game dev” tools
to a mainstream handheld audience.
Instead of only delivering fast microgames, D.I.Y. taught players the building blocks behind them: timing, readable visuals, clear win/lose conditions, and tiny bursts of feedback. It’s basically “game design in bite-sized lessons.”
Screenshots
Timeline / Versions
Why WarioWare: D.I.Y. Was Historically Important
WarioWare: D.I.Y. brought user-generated game content to a broad console audience by turning creation into play. It lowered the barrier to “making a game” to a few taps and drawings—an early Nintendo milestone that helped pave the way for later creator platforms where players design, share, and remix content at scale.