WarioWare: Smooth Moves (2006)
WarioWare: Smooth Moves is a 2006 microgame collection for Nintendo Wii built entirely around motion. It introduced “forms” for holding the Wii Remote—then turns them into split-second gestures that made the game a legendary couch-party chaos machine.
Game Data
| Release Year | 2006 |
| Developer | Nintendo SPD |
| Publisher | Nintendo |
| Platform | Nintendo Wii |
| Genre | Party / Microgame Collection |
| Players | 1–12 |
| Original Media | Wii Optical Disc |
Gameplay:
Microgames last only seconds and demand quick physical actions: shake, point, twist, swing, and more.
The “form” system (how you hold the remote) keeps players moving—and keeps the room laughing when someone panics and flails.
Story:
Wario cashes in on the motion-control boom by launching another sketchy venture and pulling his crew into a series of themed stages.
It’s a goofy framing device for rapid gags, character skits, and escalating microgame madness.
Trivia:
Smooth Moves became one of the most common “show the Wii to someone” games—because it explains motion controls instantly,
even to people who don’t play games.
Smooth Moves is peak “Nintendo party era”: simple rules, physical comedy, and perfect pacing. It takes the WarioWare formula and makes it social—where the audience watching your mistakes is half the fun.
Screenshots
Timeline / Versions
Why WarioWare: Smooth Moves Was Historically Important
Smooth Moves helped define early Wii culture by proving motion controls weren’t just a gimmick—they could be the entire game. Its “form + gesture” design made the Wii Remote understandable in seconds, turned spectators into participants, and influenced a wave of accessible party titles built around physical interaction.