WarioWare: Touched! (2004)
WarioWare: Touched! is a 2004 microgame collection for Nintendo DS and one of the series’ most important hardware showcases. It rebuilt the WarioWare formula around the DS touchscreen (plus microphone moments), turning taps, drags, scribbles, and flicks into rapid-fire comedy.
Game Data
| Release Year | 2004 |
| Developer | Nintendo R&D1 |
| Publisher | Nintendo |
| Platform | Nintendo DS |
| Genre | Party / Microgame Collection |
| Players | 1–2 |
| Original Media | Nintendo DS Cartridge |
Gameplay:
Microgames last only seconds and are controlled primarily with the touchscreen: tap targets, drag objects, scratch surfaces,
spin things, draw quick lines, and more. Some sets also use the microphone for short “blow”/sound-style prompts.
Story:
Wario starts a new “game company” after discovering a strange device (the DS) and forces a cast of weirdos to build touch-based microgames.
The plot is mostly an excuse for themed stages, character gags, and escalating nonsense.
Trivia:
Touched! is often remembered as one of the earliest “this is why the DS is different” games—because it teaches touch controls instantly
through design that’s readable in a split second.
This entry proved touchscreen input could feel fast and precise, not slow and menu-like. By turning touch into instant actions (tap, flick, drag), Touched! made the DS feel like a toy box—and the microgame format was the perfect teaching tool.
Screenshots
Timeline / Versions
Why WarioWare: Touched! Was Historically Important
WarioWare: Touched! helped define the Nintendo DS identity by demonstrating that touchscreen input could be immediate, readable, and fun in action games. It’s a classic example of “design that teaches hardware”: players learn taps, drags, and flicks naturally through microgame pacing, inspiring a wave of DS-era titles that treated the stylus as a primary controller rather than a novelty.