Storage Distribution
1976 → Today
How games and software traveled through time: from cassettes and floppies to CD-ROM empires, then to patch culture, digital storefronts, and finally cloud libraries. This page isn’t about storage tech alone — it’s about distribution economics: how each medium changed pricing, piracy, updates, ownership, and what games could be.
TL;DR – The “Distribution Meta”
1976 → todayDistribution evolves through five pressures: cost per copy, capacity, speed to player, updateability, and control (DRM/lock-in). Every era trades one for another. Click Tech-Leap chips to open the mini lexicon (no new page).
Museum Walk: Distribution Milestones
Each milestone explains the medium, the distribution loop, and the hidden power: updates, anti-piracy, manufacturing, and storefront control. Images are placeholders — swap them with your curated visuals.
Top 30 Distribution Canon (Starter List)
A curated “distribution lens” list: formats, shifts, and mechanisms that most shaped how games/software reached people. Replace items with your own curated picks and link each to a dedicated detail page later.