Combat (1977) – Game Page

Combat (1977)

Combat is a 1977 multiplayer action game for the Atari 2600 and one of the system’s defining early pack-in titles. Two players face off as tanks or planes across dozens of rule-sets—open arenas, maze walls, ricochet shots, “invisible” variants, and more—delivering fast, readable competitive play long before online multiplayer existed.

Game Data

Release Year1977
DeveloperAtari, Inc.
PublisherAtari, Inc.
PlatformAtari 2600 (VCS)
GenreAction / Shooter (Competitive)
Players1–2
Original MediaCartridge (often bundled)

Gameplay:
Pick a game type (tanks, biplanes, jets, “tank-pong”, invisible variants, etc.). Outmaneuver your opponent, line up shots, and use arena geometry (walls / mazes) for positioning and ricochet tactics.

Story:
No narrative—Combat is pure head-to-head play. The fun comes from quick rounds, simple controls, and lots of mode variety.

Trivia:
Combat shipped as a pack-in for many Atari VCS/2600 units, making it one of the most widely played early home multiplayer games.

Combat is “arcade fundamentals” distilled for the living room: instant readability, quick rematches, and a ruleset selector that effectively turns one cartridge into a mini collection of competitive games.

Combat cartridge label Combat cover art (alternate / Tank-Plus)

Screenshots / Media

Timeline / Versions

1974–1975
Arcade roots: Atari tank / aircraft combat concepts that inspired the home version’s modes
1977
Launch-era Atari 2600 release; widely bundled as a pack-in cartridge with the console
1977–1982
Becomes one of the most-played home multiplayer titles thanks to long-running pack-in distribution
Sears era
Alternate branding appears (e.g., Tele-Games “Tank-Plus”), reflecting retail variations of early 2600 releases
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Why Combat Was Historically Important

Combat helped define what “multiplayer at home” could feel like in the late 1970s: immediate, competitive, and endlessly replayable. Its readable arenas, quick rounds, and “many games in one” mode selector turned a simple concept into a social staple—showing that a console could deliver arcade-style versus play without the arcade.

Gameplay Video

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