Metroid II: Return of Samus (1991) – Game Page

Metroid II: Return of Samus (1991)

Metroid II: Return of Samus is a 1991 action-adventure for the Game Boy. Samus Aran is sent to SR388 to eradicate the Metroids at their source—pushing the series deeper into atmospheric exploration, upgrade-driven progression, and a darker, more solitary tone on handheld hardware.

Game Data

Release Year1991
DeveloperNintendo R&D1
PublisherNintendo
PlatformGame Boy
GenreAction-Adventure / Exploration
Players1
Original MediaCartridge

Gameplay:
A non-linear hunt across SR388: explore interconnected areas, find upgrades (morph ball, bombs, beams), and track down Metroids across multiple evolution stages. No in-game map means careful navigation and memory.

Story:
The Galactic Federation tasks Samus with exterminating the Metroids on SR388. The mission’s tone shifts toward quiet tension—culminating in a memorable ending that directly sets up the next mainline entry.

Trivia:
This entry introduced the idea of Metroid life-cycle stages and delivered one of the series’ most iconic endings, influencing how later Metroid narratives framed Samus’ relationship to the species.

Metroid II translated the “lonely exploration” identity of Metroid to the Game Boy—leaning into vertical traversal, hidden upgrades, and the growing tension of clearing SR388 area by area.

Metroid II artwork close-up (Samus) Metroid II: Return of Samus cover art

Screenshots / Media

Timeline / Versions

1991
Original release on Game Boy
2011
Virtual Console release on Nintendo 3DS eShop
2023
Added to Nintendo Switch Online – Game Boy library
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Why Metroid II Was Historically Important

Metroid II proved that deep, upgrade-driven exploration could work on handheld hardware—and delivered an ending that became pivotal to the series’ identity. Its focus on systematic “Metroid hunting,” vertical world flow, and moody isolation helped shape what players now recognize as the Metroidvania blueprint.

Gameplay Video

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