The Legend of Zelda: Phantom Hourglass (2007) – Game Page

The Legend of Zelda: Phantom Hourglass (2007)

The Legend of Zelda: Phantom Hourglass is a 2007 Nintendo DS action-adventure and a direct sequel to The Wind Waker. It adapts Zelda’s exploration and dungeons to stylus-driven controls, sea travel, and the time-protection mechanic of the Phantom Hourglass.

Game Data

Release Year2007
DeveloperNintendo EAD
PublisherNintendo
PlatformNintendo DS
GenreAction-Adventure / Puzzle
Players1
Original MediaDS Cartridge

Gameplay:
Navigate and fight primarily with the touchscreen: tap to move, draw paths for items, and solve DS-style puzzles. Explore the Great Sea by ship, and return to the Temple of the Ocean King where the Phantom Hourglass limits how long you can safely stay.

Story:
After The Wind Waker, Link and Tetra encounter a ghost ship—Tetra is captured, and Link teams up with Ciela and Linebeck. Their quest leads them across islands to confront Bellum and break the sea’s curse.

Trivia:
Phantom Hourglass popularized a “touch-first” Zelda control scheme on DS, and helped prove that full-scale Zelda adventures could be redesigned around handheld-specific inputs.

Phantom Hourglass translated Wind Waker’s adventurous spirit to the DS, with stylus controls, compact island hopping, and a memorable central dungeon built around time pressure and route optimization.

Phantom Hourglass cover art
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Screenshots

Timeline / Versions

2007
Original Nintendo DS release

Why Phantom Hourglass Was Historically Important

Phantom Hourglass was a key “handheld re-think” of Zelda: it embraced stylus input for movement, combat, and puzzle interaction, while keeping the series’ sense of discovery and dungeon structure—setting the tone for later DS-era Zelda design.

Gameplay Video

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