Metroid: Samus Returns (2017) – 4NERDS Master Game Page V2
2017 • Nintendo 3DS • 2D Action Adventure

Metroid: Samus Returns

A fierce, muscular remake that brings Metroid II back with sharper combat, new Aeion powers, richer traversal, and a more aggressive Samus — less haunted minimalism than the Game Boy original, but a vital modern revival of 2D Metroid all the same.

Release: 2017 Platform: Nintendo 3DS Genre: 2D Action Adventure Players: 1 Developer: MercurySteam / Nintendo EPD
TL;DR — WHY IT HITS
  • Combat upgrade: melee countering and freer aiming make Samus feel more forceful than ever in 2D.
  • Structural refresh: teleports, map clarity, and Aeion tools modernize the SR388 hunt without flattening it.
  • Remake confidence: it expands Metroid II instead of merely repainting it.
  • Historical weight: it helped revive the 2D series and laid obvious groundwork for Metroid Dread.
“A remake with claws: more direct, more physical, and proudly modern.”

Not the purest version of old-school Metroid mood — but one of the most important modern course-corrections the series ever received.

EDITORIAL INTRO

The 2D Revival Before Dread

Metroid: Samus Returns matters because it does more than bring back an old game. It reintroduces the feel of 2D Metroid to a modern audience with real conviction. The original Metroid II was important but austere, shaped by the limits of the Game Boy and remembered as much for mood as for convenience. Samus Returns takes that skeleton and rebuilds it into something louder, smoother, more physical, and more immediately readable — while still preserving the central mission of descending through SR388 and hunting the Metroids to extinction.

ARCHIVE CORE

Game Data

TitleMetroid: Samus Returns
Release Year2017
DeveloperMercurySteam / Nintendo EPD
PublisherNintendo
PlatformNintendo 3DS
GenreAction-adventure / side-scrolling exploration
Players1 player
Original SourceRemake of Metroid II: Return of Samus (1991)
Core LoopHunt, counter, upgrade, descend, survive
GAMEPLAY PILLARS

Melee counter timing, 360-degree aiming, Aeion abilities, Morph Ball traversal, teleporter-assisted backtracking, and repeated boss-style Metroid hunts.

STORY

The Galactic Federation sends Samus Aran to SR388 to eliminate the Metroid threat at its source. Deep below the planet’s ruins and caverns, the hunt turns into one of the most consequential missions in the series timeline.

SIGNATURE NEW SYSTEM

Aeion powers expand the classic formula with temporary abilities that reveal secrets, intensify offense, and reshape how players read space and pressure.

CRITICAL READ

Review / A Stronger, Sharper Metroid II

OVERALL 9 / 10 A vital, forceful remake.
COMBAT 9.5 / 10 Aggressive, tactile, and modern.
EXPLORATION 8.5 / 10 Structured, readable, and satisfying.
ATMOSPHERE 8.5 / 10 Less lonely than old Metroid II, but still rich.
REPLAY VALUE 8 / 10 Strong for completion and route cleanup.
“Samus Returns turns an important old game into a modern one without pretending the original structure was enough by itself.”
FIRST CONTACT

The first big surprise is how assertive Samus feels. This is not the slower, more hesitant rhythm many players associate with older Metroid. The melee counter gives encounters a forward-driving tempo, and free aiming makes Samus feel much more adaptable under pressure. The result is a game that is less about fragile caution and more about controlled aggression — a major tonal shift that works far better than it initially sounds.

WHY THE REMAKE WORKS

Samus Returns understands that Metroid II needed more than visual polish. The 3DS remake expands the planet, clarifies progression, adds faster movement logic, and uses teleport stations to reduce dead friction in a structure that could otherwise feel repetitive. Aeion powers are especially smart because they provide modern flexibility without blowing apart the series’ basic upgrade grammar. They feel like an addition, not a replacement.

THE COMBAT SHIFT

This is one of the most combat-conscious 2D Metroid games ever made. Enemies ask for more attention, counters create a recurring micro-rhythm, and boss-style Metroid encounters have more theatricality and bite. Some players still prefer the cleaner evasiveness of earlier games, but there is no denying that Samus Returns gives combat a stronger identity than Metroid II ever had. It is one of the reasons the remake feels substantial instead of nostalgic.

WHAT IT LOSES, WHAT IT GAINS

The original Metroid II had a strange, lonely mood born partly from hardware limitation and partly from raw design austerity. Samus Returns is more explanatory, more detailed, and more overtly “gamey.” That means it loses some of the alien silence that made the Game Boy version so peculiar. In exchange, it gains momentum, readability, and a much stronger action language. Whether that trade is ideal depends on taste — but as a modern game, the remake is much easier to love.

FINAL VERDICT

Metroid: Samus Returns is one of Nintendo’s most consequential remakes because it does not just preserve a chapter; it revives a direction. It proves that 2D Metroid can still feel contemporary, muscular, and commercially relevant. It may not be the purest expression of the series’ older mood, but it is absolutely one of the most important bridges between classic Metroid and the modern era that follows.

SIGNATURE BLOCK

Why Historically Important

Samus Returns is historically important because it marks the real return of premium 2D Metroid after a very long absence. It is not a new mainline chapter, but it effectively functions as a re-entry point for the form. By remaking Metroid II with strong mechanical conviction, Nintendo and MercurySteam demonstrated that there was still energy in side-scrolling Metroid — not only as nostalgia, but as active game design.

It also matters because it retools the series’ combat vocabulary. The melee counter, freer aiming, and more intense enemy handling create a noticeably different feel from older entries. Whether every choice is universally loved is less important than the fact that the experiment worked well enough to clearly influence what came next in Metroid Dread.

Finally, Samus Returns gives modern weight to Metroid II’s place in the timeline. The extermination of the Metroids on SR388 is one of the defining acts in Samus’s story, and this remake makes that chapter far more accessible, legible, and emotionally present for contemporary players.

VERSIONS & LEGACY

Timeline / Key Milestones

1991
ORIGINAL SOURCE

Metroid II: Return of Samus launches on Game Boy and establishes SR388, the Metroid extermination mission, and one of the most important turning points in Samus’s timeline.

June 2017
REVEAL

Nintendo reveals Samus Returns as a full 3DS remake, signaling a major return for premium 2D Metroid design.

Sept 15, 2017
3DS LAUNCH

The game releases on Nintendo 3DS alongside compatible Samus and Metroid amiibo, plus special-edition packaging in some regions.

Late 2010s
REAPPRAISAL

Players increasingly view the game not just as a remake curiosity, but as a foundational modern Metroid step with its own strong combat identity.

2021
DREAD FOLLOW-THROUGH

Metroid Dread arrives and makes it obvious that Samus Returns was not an isolated experiment, but a crucial staging ground for the series’ modern 2D direction.

MODERN ACCESS

Where to Play / Collect Today

BEST ORIGINAL ROUTE

Nintendo 3DS hardware

The intended experience is still on original 3DS-family hardware, where the map, screen layout, and overall pacing feel exactly as designed.

ORIGINAL ROUTE
BEST COLLECTOR PICK

Physical 3DS copy

A boxed copy is a smart collector piece because the game now reads as a turning point: the moment 2D Metroid decisively came back.

COLLECTOR COPY
BEST CONTEXTUAL PLAY

Pair with Metroid II + Dread

The richest way to understand Samus Returns is as a bridge: compare it to Metroid II behind it and Metroid Dread ahead of it.

SEE ORIGINAL
CURATED GALLERY

Screenshots / Box / Artifact Media

SEE IT IN MOTION

Gameplay Video

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