Amidar (1982) – Game Page

Amidar (1982)

Amidar is a classic early-’80s maze game from Konami/Stern where you “claim” territory by tracing lines on a grid. Complete rectangles to fill them in for points—while enemies patrol in deterministic “Amidar movement” patterns, forcing you to plan routes instead of just reacting.

Game Data

Release Year1982
DeveloperKonami
PublisherKonami (JP) / Stern (NA)
PlatformArcade
GenreMaze / Grid Capture
Players1–2
Original MediaArcade Cabinet

Gameplay:
Move along a fixed lattice, paint lines, and complete rectangles to “fill” them. Timing matters: enemies patrol predictable paths, so smart routing and safe corners win more than pure speed.

Story:
Minimal arcade framing—two alternating themes (gorilla/roller levels) and a simple “claim the grid” objective that ramps up via faster enemies and tighter windows.

Trivia:
Amidar is often cited as an early “grid capture” blueprint and was heavily cloned on arcades and home systems.

Amidar’s big hook is its “draw the box under pressure” loop: every rectangle you complete is progress you can see—until enemy routes cut you off. It’s a deceptively simple idea that later puzzle-action hybrids kept revisiting.

Amidar cover / key art Amidar Atari 2600 screenshot

Screenshots / Media

Timeline / Versions

1982
Arcade release (Konami; distributed by Stern in North America)
1982
Atari 2600 port released (Parker Brothers)
1983
PV-1000 port released (Casio) and “grid capture” clones spread widely
Buy Amidar Now!

Why Amidar Was Historically Important

Amidar helped define the “grid capture” idea: instead of only chasing or shooting, you permanently change the playfield by enclosing space. That simple concept created a strategy-forward maze formula and inspired a long tail of territory-claiming arcade and puzzle-action games.

Gameplay Video

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